Talking Tom Cat Java Games Touch Screen 240x320 Extra Quality Apr 2026
@Override public void dispose() { batch.dispose(); tomTexture.dispose(); tomTalkingSound.dispose(); tomMeowingSound.dispose(); } }
batch.begin(); batch.draw(tomTexture, tomPosition.x, tomPosition.y); batch.end();
@Override public void create() { batch = new SpriteBatch(); tomTexture = new Texture("talking_tom.png"); tomPosition = new Vector2(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); tomTalkingSound = Gdx.audio.newSound(Gdx.files.internal("tom_talking.wav")); tomMeowingSound = Gdx.audio.newSound(Gdx.files.internal("tom_meowing.wav")); @Override public void dispose() { batch
Create a new Java class TalkingTomGame.java :
@Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); @Override public void dispose() { batch.dispose()
if (isTalking) { // Update talking animation } }
public class TalkingTomGame extends ApplicationAdapter { private SpriteBatch batch; private Texture tomTexture; private Vector2 tomPosition; private Sound tomTalkingSound; private Sound tomMeowingSound; private boolean isTalking = false; } } batch.begin()
Run the game on a device with a resolution of 240x320 pixels (you can use an emulator or a physical device). Tap on the cat to make it talk!