South Park The Fractured But Whole Switch Nsp Verified
A very specific request!
Here's a simple example of how the character skin editor could be implemented using C++ and the Unreal Engine (assuming the game uses UE): south park the fractured but whole switch nsp verified
UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY() A very specific request
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; }; south park the fractured but whole switch nsp verified
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();
#include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CharacterSkinEditor.generated.h"
"Customizable Character Skins and Outfits"