Roblox Toy Defense Script Better -

-- Enemy classes local Enemy = {} Enemy.__index = Enemy

-- Update enemies for i, enemy in ipairs(game.enemies) do enemy:update(dt) if enemy.x > 1000 then table.remove(game.enemies, i) end end roblox toy defense script better

function Enemy:update(dt) self.x = self.x + self.speed * dt end -- Enemy classes local Enemy = {} Enemy

Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance. 1000 then table.remove(game.enemies

function Enemy.new(x, y) local enemy = setmetatable({}, Enemy) enemy.x = x enemy.y = y enemy.speed = config.enemySpeedMultiplier enemy.damage = config.enemyDamageMultiplier return enemy end

-- Tower classes local Tower = {} Tower.__index = Tower

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end