Renpy Editor Save Patched

# Hook into save filename generation orig_make_save_name = renpy.game.make_save_name if hasattr(renpy.game, 'make_save_name') else None

init python: class InventoryItem(object): def __init__(self, item_id, qty): self.item_id = item_id self.qty = qty # runtime only attribute self._cached_sprite = None renpy editor save patched

def get_save_prefix(): # If running in dev/editor mode, use a different prefix dev = getattr(renpy.config, 'developer', False) or getattr(renpy.config, 'debug', False) return "dev_" if dev else "" # Hook into save filename generation orig_make_save_name =

init python: import renpy