Fe Animation Id Player Script Apr 2026

// Method to loop an animation public void LoopAnimation(string animationId, int loopCount) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId];

// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods. FE Animation Id Player Script

// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; } // Method to loop an animation public void

// Method to add an animation to the dictionary public void AddAnimation(string id, AnimationClip animation) { animationDictionary.Add(id, animation); } } To play an animation, use the PlayAnimation method and pass in the animation ID. // Play the animation animator.Play(animationClip.name)

// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method.

// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code.

public class FEAnimationIdPlayer : MonoBehaviour { // Animation dictionary to store animations with their IDs public AnimationDictionary animationDictionary = new AnimationDictionary();

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