def calculate_angle(self): return math.atan2(self.target_ball_y - self.cue_ball_y, self.target_ball_x - self.cue_ball_x)
def generate_shot(self): distance = self.calculate_distance() angle = self.calculate_angle() return { 'cue_ball_x': self.cue_ball_x, 'cue_ball_y': self.cue_ball_y, 'target_ball_x': self.target_ball_x, 'target_ball_y': self.target_ball_y, 'distance': distance, 'angle': math.degrees(angle) # convert to degrees }
$ python aim_trainer.py Cue ball position: (43.21, 100.00) Target ball position: (67.89, 143.21) Distance: 24.55 units Angle: 59.23 degrees This output provides the cue ball and target ball positions, distance, and angle for the user to practice their aim. The user can then try to replicate the shot in 8 Ball Pool. aim trainer 8 ball pool
def main(): trainer = AimTrainer() shot = trainer.generate_shot() print(f"Cue ball position: ({shot['cue_ball_x']:.2f}, {shot['cue_ball_y']:.2f})") print(f"Target ball position: ({shot['target_ball_x']:.2f}, {shot['target_ball_y']:.2f})") print(f"Distance: {shot['distance']:.2f} units") print(f"Angle: {shot['angle']:.2f} degrees")
def calculate_distance(self): return math.sqrt((self.target_ball_x - self.cue_ball_x) ** 2 + (self.target_ball_y - self.cue_ball_y) ** 2) def calculate_angle(self): return math
Description This script generates a random shot for the user to practice their aim in 8 Ball Pool. The goal is to hit the cue ball and pocket the target ball. Code import random import math
Note that this is a simplified example and does not account for factors like spin, English, and table friction. The goal is to hit the cue ball and pocket the target ball
class AimTrainer: def __init__(self): self.table_width = 100 # assuming a standard 8 Ball Pool table width self.table_height = 200 # assuming a standard 8 Ball Pool table height self.cue_ball_x = random.uniform(0, self.table_width) self.cue_ball_y = self.table_height / 2 self.target_ball_x = random.uniform(0, self.table_width) self.target_ball_y = random.uniform(0, self.table_height)